AS Monaco :: Stats by player :: OverBasket
AS Monaco 2019-20 :: STATS BY PLAYER
President: Sergey Dyadechko
Venue: STADE LOUIS II - 3ème étage – 7 Avenue des Castelans, 98000 Monaco
Address: 7 Avenue des Castelans, Stade Louis II, 980000 Monaco, Principality of Monaco
Site: Click here
Tickets: Click here
# PLAYER GAMESNumber of games played by a player or a team WNumber of games won by a player or a team LNumber of games lost by a player or a team %WPercentage of won games over total games played by a player or a team MINMinutes played by a player or a team POSPossessions spent by a player or a team PTSPoints scored by a player or a team PIRPerformance Index Rating. PIR=(Points + Rebounds + Assists + Steals + Blocks + Fouls Drawn) - (Missed Field Goals + Missed Free Throws + Turnovers + Shots Rejected + Fouls Committed) SCO+/-Points scored by a team minus points scored by their opponents while the player is on court. In the case of a team, it is the score difference between their points and opponents points TSRTrue Shooting Ratio=Points/(1p shoots tried + 2*(2p shoots tried) + 3*(3p shoots tried))*100 TRRTrue Rebounding Ratio. For a team, the formula is (Rebounds captured by that team)/(Rebounds captured by any team)*100. For a player, the formula is (Rebounds captured by that player)/(Rebounds captured by any player while the reference player is on court)*100. As there are 10 players on court, an average player would have a TRR of 10% ASTAssists granted by a player or a team ST|TOSteals - Turnovers by a player or a team. A negative value indicates there are more turnovers than steals BLCKBlocks made - Shots rejected by a player or a team. A negative value indicates there are more shots rejected than blocks made FOULFouls committed - Fouls drawn by a player or a team. A negative value indicates there are more fouls drawn than fouls committed
PAUL LACOMBE 14 8 6 57.1 253:01 100 96 118 13 52.5 10.7 24 -4 0 5
KIM TILLIE 14 8 6 57.1 227:22 63 44 62 43 31.7 11.2 17 -2 1 6
IVAN BUVA 3 2 1 66.7 24:19 14 8 7 -9 57.1 22.2 0 -6 0 2
YAKUBA OUATTARA 16 10 6 62.5 365:46 128 144 138 61 46.5 7.5 12 6 2 4
DEE BOST 16 10 6 62.5 460:40 229 179 184 45 37.4 8.5 69 -13 -4 -10
LANDING SANE 14 9 5 64.3 181:47 49 36 34 25 32.7 9.3 7 -1 3 14
MELWIN PANTZAR 1 1 0 100.0 7:55 0 0 -2 -9 0.0 0 0 0 2
NORRIS COLE 10 7 3 70.0 261:40 157 123 85 26 41.7 5.8 42 -23 1 5
DYLAN ENNIS 6 3 3 50.0 166:12 70 66 62 -13 44.0 9.2 12 -1 -4 2
ERIC BUCKNER 16 10 6 62.5 341:38 147 166 198 18 69.2 13.8 7 -22 7 -8
WILFRIED YEGUETE 15 9 6 60.0 231:58 83 71 104 92 51.1 19.5 8 -3 2 13
JALEEL O'BRIEN 12 7 5 58.3 299:17 151 154 154 47 54.2 7.7 20 -3 -6 -22
ANTHONY CLEMMONS 16 10 6 62.5 376:47 166 170 165 80 48.0 6.4 39 6 -6 8
KEVIN KELIKI 1 1 0 100.0 0:36 0 0 0 -5 0.0 0 0 0 0
BENEDEK KOVACS 1 1 0 100.0 1:07 0 0 0 -4 0.0 0 0 0 0
AS Monaco 16 10 6 62.5 3200:00 1357 1257 1309 82 46.6 52.5 257 -66 -4 21
OPPONENTS 16 6 10 37.5 3200:00 1316 1175 841 -82 45.5 47.5 251 -155 6 -18
POSITIVE PERFORMANCENEGATIVE PERFORMANCE
# PLAYER GAMESNumber of games played by a player or a team MINMinutes played by a player or a team PIRPerformance Index Rating. PIR=(Points + Rebounds + Assists + Steals + Blocks + Fouls Drawn) - (Missed Field Goals + Missed Free Throws + Turnovers + Shots Rejected + Fouls Committed) 1P1p shots made by a player or a team 2P2*(2p shots made by a player or a team) 3P3*(3p shots made by a player or a team) REBRebounds captured by a player or a team DREBDefensive rebounds captured by a player or a team OREBOffensive rebounds captured by a player or a team ASTAssists granted by a player or a team STLSteals by a player or a team BLCKBlocks made by a player or a team DRAWNFouls drawn by a player or a team TOT+Total positive PIR. The formula is (Points + Rebounds + Assists + Steals + Blocks + Fouls Drawn) 1P1p shots failed by a player or a team 2P2p shots failed by a player or a team 3P3p shots failed by a player or a team TOTurnovers by a player or a team REJShots by a player or a team that are rejected FOULFouls committed by a player or a team TOT-Total negative PIR. The formula is (Missed Field Goals + Missed Free Throws + Turnovers + Shots Rejected + Fouls Committed)
PAUL LACOMBE 14 253:01 118 29 64 3 49 33 16 24 13 2 29 213 6 24 11 17 2 34 95
KIM TILLIE 14 227:22 62 9 14 21 46 33 13 17 8 2 15 132 3 10 24 10 1 21 70
IVAN BUVA 3 24:19 7 2 6 0 10 8 2 0 1 0 2 21 0 3 0 7 0 4 14
YAKUBA OUATTARA 16 365:46 138 16 50 78 49 29 20 12 11 3 16 235 9 29 33 5 1 20 97
DEE BOST 16 460:40 184 43 64 72 69 58 11 69 26 0 52 395 11 48 64 39 4 42 211
LANDING SANE 14 181:47 34 3 18 15 32 11 21 7 5 3 7 90 1 8 19 6 0 21 56
MELWIN PANTZAR 1 7:55 -2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2
NORRIS COLE 10 261:40 85 23 58 42 28 26 2 42 6 3 29 231 9 53 19 29 2 34 146
DYLAN ENNIS 6 166:12 62 9 30 27 27 20 7 12 7 1 11 124 3 18 15 8 5 13 62
ERIC BUCKNER 16 341:38 198 30 136 0 84 53 31 7 7 7 55 326 28 23 0 29 0 47 128
WILFRIED YEGUETE 15 231:58 104 15 56 0 80 53 27 8 12 6 30 207 12 28 0 15 4 43 103
JALEEL O'BRIEN 12 299:17 154 38 116 0 38 20 18 20 11 1 51 275 17 49 5 14 7 29 121
ANTHONY CLEMMONS 16 376:47 165 31 70 69 43 33 10 39 28 0 45 325 12 29 38 22 6 53 160
KEVIN KELIKI 1 0:36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BENEDEK KOVACS 1 1:07 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AS Monaco 16 3200:00 1309 248 682 327 555 377 178 257 135 28 342 2574 111 322 228 201 32 363 1265
OPPONENTS 16 3200:00 841 255 506 414 541 381 160 251 97 32 363 2459 104 253 266 252 26 345 1255
FG BREAKDOWNTSRFIELD GOALSTWO-POINTERSTHREE-POINTERSFREE THROWSPOINTS COME FROM
# PLAYER GAMESNumber of games played by a player or a team MINMinutes played by a player or a team FGTFields goals tried by a player or a team 2P%2p shots tried by a player or a team over FG 3P%3p shots tried by a player or a team over FG PTSPoints scored by a player or a team PTSTPoints tried by a player or a team. The formula is (1p shots tried + 2*(2p shots tried) + 3*(3p shots tried)) TSRTrue Shooting Ratio=Points/(1p shoots tried + 2*(2p shoots tried) + 3*(3p shoots tried))*100 TS% FGMField goals made by a player or a team FGTField goals tried by a player or a team FG%(Field goals made / field goals tried)*100 2PM2p shots made by a player or a team 2PT2p shots tried by a player or a team 2P%(2p shots made / 2p shots tried)*100 3PM3p shots made by a player or a team 3PT3p shots tried by a player or a team 3P%(3p shots made / 3p shots tried)*100 1PM1p shots made by a player or a team 1PT1p shots tried by a player or a team 1P%(1p shots made / 1p shots tried)*100 FG%(Points scored through field goals / points)*100 2P%(Points scored through 2p shots / points)*100 3P%(Points scored through 3p shots / points)*100 1P%(Points scored through 1p shots / points)*100 PFGPoints per field goal=(Points scored through field goals / field goals tried) 2|3EQShooting 2p vs 3p equilibrium. A positive value indicates the player or the team should try more two pointers. A negative value indicates the player or the team should try more three pointers. A value close to 0 indicates a correct balance between two and three pointers. It is based on the percentage of 2p and 3p shots made over 2p and 3p tried
LACOMBE 14 253:01 68 82.4 17.6 96 183 52.5 57.6 33 68 48.5 32 56 57.1 1 12 8.3 29 35 82.9 69.8 66.7 3.1 30.2 0.99 0.9
TILLIE 14 227:22 48 35.4 64.6 44 139 31.7 41.3 14 48 29.2 7 17 41.2 7 31 22.6 9 12 75.0 79.5 31.8 47.7 20.5 0.73 0.1
BUVA 3 24:19 6 100.0 0.0 8 14 57.1 58.1 3 6 50.0 3 6 50.0 0 0 2 2 100.0 75.0 75.0 0.0 25.0 1.00
OUATTARA 16 365:46 113 47.8 52.2 144 310 46.5 58.1 51 113 45.1 25 54 46.3 26 59 44.1 16 25 64.0 88.9 34.7 54.2 11.1 1.13 -0.4
BOST 16 460:40 168 47.6 52.4 179 478 37.4 46.7 56 168 33.3 32 80 40.0 24 88 27.3 43 54 79.6 76.0 35.8 40.2 24.0 0.81 0.0
SANE 14 181:47 41 41.5 58.5 36 110 32.7 42.1 14 41 34.1 9 17 52.9 5 24 20.8 3 4 75.0 91.7 50.0 41.7 8.3 0.80 0.4
PANTZAR 1 7:55 0 0 0 0 0 0 0 0 0 0 0
COLE 10 261:40 115 71.3 28.7 123 295 41.7 47.6 43 115 37.4 29 82 35.4 14 33 42.4 23 32 71.9 81.3 47.2 34.1 18.7 0.87 -0.6
ENNIS 6 166:12 57 57.9 42.1 66 150 44.0 53.0 24 57 42.1 15 33 45.5 9 24 37.5 9 12 75.0 86.4 45.5 40.9 13.6 1.00 -0.2
BUCKNER 16 341:38 91 100.0 0.0 166 240 69.2 71.2 68 91 74.7 68 91 74.7 0 0 30 58 51.7 81.9 81.9 0.0 18.1 1.49
YEGUETE 15 231:58 56 100.0 0.0 71 139 51.1 52.3 28 56 50.0 28 56 50.0 0 0 15 27 55.6 78.9 78.9 0.0 21.1 1.00
O'BRIEN 12 299:17 112 95.5 4.5 154 284 54.2 56.5 58 112 51.8 58 107 54.2 0 5 0.0 38 55 69.1 75.3 75.3 0.0 24.7 1.04 1.1
CLEMMONS 16 376:47 125 51.2 48.8 170 354 48.0 59.1 58 125 46.4 35 64 54.7 23 61 37.7 31 43 72.1 81.8 41.2 40.6 18.2 1.11 0.0
KELIKI 1 0:36 0 0 0 0 0 0 0 0 0 0 0
KOVACS 1 1:07 0 0 0 0 0 0 0 0 0 0 0
AS Monaco 16 3200:00 1000 66.3 33.7 1257 2696 46.6 54.3 450 1000 45.0 341 663 51.4 109 337 32.3 248 359 69.1 80.3 54.3 26.0 19.7 1.01 0.1
OPPONENTS 16 3200:00 910 506 404 1175 2583 45.5 55.0 391 910 43.0 253 506 50.0 138 404 34.2 255 359 71.0 78.3 43.1 35.2 21.7 1.01 0.0
TOTAL REBOUNDSDEFENSIVE REBOUNDSOFFENSIVE REBOUNDS
# PLAYER GNumber of games played by a player or a team MINMinutes played by a player or a team TOTTotal rebounds captured by a player or a team TRR%True Rebounding Ratio. For a team, the formula is (Rebounds captured by that team)/(Rebounds captured by any team)*100. For a player, the formula is (Rebounds captured by that player)/(Rebounds captured by any player while the reference player is on court)*100. As there are 10 players on court, an average player would have a TRR of 10% 2PRebounds captured by a player or a team after a 2p shot failed by any team 2P%TRR for two pointers. For a team, the formula is (Rebounds captured by that team after a 2p shot failed)/(Rebounds captured by any team after a 2p shot failed)*100. For a player, the formula is (Rebounds captured by that player after a 2p shot failed)/(Rebounds captured by any player after a 2p shot failed while the reference player is on court)*100 3PRebounds captured by a player or a team after a 2p shot failed by any team 3P%TRR for three pointers. For a team, the formula is (Rebounds captured by that team after a 3p shot failed)/(Rebounds captured by any team after a 3p shot failed)*100. For a player, the formula is (Rebounds captured by that player after a 3p shot failed)/(Rebounds captured by any player after a 3p shot failed while the reference player is on court)*100 1PRebounds captured by a player or a team after a 2p shot failed by any team 1P%TRR for free throws. For a team, the formula is (Rebounds captured by that team after a 1p shot failed)/(Rebounds captured by any team after a 1p shot failed)*100. For a player, the formula is (Rebounds captured by that player after a 1p shot failed)/(Rebounds captured by any player after a 1p shot failed while the reference player is on court)*100 TOTDefensive rebounds captured by a player or a team TRR%Defensive True Rebounding Ratio. For a team, the formula is (Defensive rebounds captured by that team)/(Rebounds captured by any team after a shot failed by their opponents)*100. For a player, the formula is (Defensive rebounds captured by that player)/(Rebounds captured by any player while the reference player is on court after a shot failed by his opponents)*100 2PDefensive rebounds captured by a player or a team after a 2p shot failed 2P%Defensive True Rebounding Ratio for two pointers. For a team, the formula is (Defensive rebounds captured by that team after a 2p shot failed)/(Rebounds captured by any team after a 2p shot failed by their opponents)*100. For a player, the formula is (Defensive rebounds captured by that player after a 2p shot failed)/(Rebounds captured by any player while the reference player is on court after a 2p shot failed by his opponents)*100 3PDefensive rebounds captured by a player or a team after a 3p shot failed 3P%Defensive True Rebounding Ratio for three pointers. For a team, the formula is (Defensive rebounds captured by that team after a 3p shot failed)/(Rebounds captured by any team after a 3p shot failed by their opponents)*100. For a player, the formula is (Defensive rebounds captured by that player after a 3p shot failed)/(Rebounds captured by any player while the reference player is on court after a 3p shot failed by his opponents)*100 1PDefensive rebounds captured by a player or a team after a 1p shot failed 1P%Defensive True Rebounding Ratio for free throws. For a team, the formula is (Defensive rebounds captured by that team after a 1p shot failed)/(Rebounds captured by any team after a 1p shot failed by their opponents)*100. For a player, the formula is (Defensive rebounds captured by that player after a 1p shot failed)/(Rebounds captured by any player while the reference player is on court after a 1p shot failed by his opponents)*100 TOTOffensive rebounds captured by a player or a team TRR%Offensive True Rebounding Ratio. For a team, the formula is (Offensive rebounds captured by that team)/(Rebounds captured by any team after a shot failed by their opponents)*100. For a player, the formula is (Offensive rebounds captured by that player)/(Rebounds captured by any player while the reference player is on court after a shot failed by his opponents)*100 2POffensive rebounds captured by a player or a team after a 2p shot failed 2P%Offensive True Rebounding Ratio for two pointers. For a team, the formula is (Offensive rebounds captured by that team after a 2p shot failed)/(Rebounds captured by any team after a 2p shot failed by their opponents)*100. For a player, the formula is (Offensive rebounds captured by that player after a 2p shot failed)/(Rebounds captured by any player while the reference player is on court after a 2p shot failed by his opponents)*100 3POffensive rebounds captured by a player or a team after a 3p shot failed 3P%Offensive True Rebounding Ratio for three pointers. For a team, the formula is (Offensive rebounds captured by that team after a 3p shot failed)/(Rebounds captured by any team after a 3p shot failed by their opponents)*100. For a player, the formula is (Offensive rebounds captured by that player after a 3p shot failed)/(Rebounds captured by any player while the reference player is on court after a 3p shot failed by his opponents)*100 1POffensive rebounds captured by a player or a team after a 1p shot failed 1P%Offensive True Rebounding Ratio for free throws. For a team, the formula is (Offensive rebounds captured by that team after a 1p shot failed)/(Rebounds captured by any team after a 1p shot failed by their opponents)*100. For a player, the formula is (Offensive rebounds captured by that player after a 1p shot failed)/(Rebounds captured by any player while the reference player is on court after a 1p shot failed by his opponents)*100
LACOMBE 14 253:01 49 10.7 25 10.7 18 9.6 5 13.2 33 14.2 15 14.3 14 13.6 4 17.4 16 7.0 10 7.8 4 4.8 1 6.7
TILLIE 14 227:22 46 11.2 24 12.5 19 9.9 3 11.1 33 15.8 18 20.7 12 11.3 3 20.0 13 6.4 6 5.7 7 8.1 0 0.0
BUVA 3 24:19 10 22.2 6 24.0 2 13.3 2 40.0 8 33.3 5 35.7 1 16.7 2 50.0 2 9.5 1 9.1 1 11.1 0 0.0
OUATTARA 16 365:46 49 7.5 19 6.0 20 7.5 10 16.1 29 9.4 7 5.1 13 9.4 9 28.1 20 5.8 12 6.6 7 5.5 1 3.3
BOST 16 460:40 69 8.5 32 8.1 36 10.4 1 1.5 58 14.6 25 14.2 32 17.3 1 3.0 11 2.6 7 3.2 4 2.5 0 0.0
SANE 14 181:47 32 9.3 15 8.5 13 9.2 4 19.0 11 7.1 5 6.7 2 2.9 4 36.4 21 11.2 10 9.8 11 15.3 0 0.0
PANTZAR 1 7:55 0 0.0 0 0.0 0 0.0 0 0.0 0 0.0 0 0.0 0 0.0 0 0.0 0 0.0 0 0.0 0 0.0 0 0.0
COLE 10 261:40 28 5.8 16 6.5 12 6.4 0 0.0 26 11.2 14 13.3 12 11.5 0 0.0 2 0.8 2 1.4 0 0.0 0 0.0
ENNIS 6 166:12 27 9.2 12 8.8 13 10.2 2 7.1 20 14.0 7 11.5 11 16.9 2 13.3 7 4.6 5 6.6 2 3.2 0 0.0
BUCKNER 16 341:38 84 13.8 50 16.8 26 10.2 7 13.0 53 17.0 24 17.4 22 15.0 7 30.4 31 10.4 26 16.4 4 3.7 0 0.0
YEGUETE 15 231:58 80 19.5 46 23.4 24 13.7 10 28.6 53 27.5 27 32.9 17 18.7 9 47.4 27 12.4 19 16.5 7 8.3 1 6.3
O'BRIEN 12 299:17 38 7.7 16 6.6 20 10.8 2 3.7 20 8.0 7 6.5 11 10.0 2 7.1 18 7.4 9 6.6 9 11.8 0 0.0
CLEMMONS 16 376:47 43 6.4 20 6.1 22 7.9 0 0.0 33 9.8 16 10.6 16 10.2 0 0.0 10 3.0 4 2.2 6 5.0 0 0.0
KELIKI 1 0:36 0 0.0 0 0.0 0 0 0 0 0 0 0 0.0 0 0.0 0 0
KOVACS 1 1:07 0 0.0 0 0.0 0 0.0 0 0.0 0 0.0 0 0 0.0 0 0 0.0 0 0.0 0 0 0.0
AS Monaco 16 3200:00 555 52.5 281 53.4 225 51.9 46 50.5 377 71.4 170 72.2 163 67.7 43 88.2 178 34.3 111 38.5 62 33.0 3 10.4
OPPONENTS 16 3200:00 541 47.5 261 46.6 227 48.1 49 49.5 381 68.0 192 77.4 144 56.0 43 84.3 160 27.6 69 22.1 83 38.6 6 12.5
COMMITTED FOULSDRAWN FOULS
# PLAYER GAMESNumber of games played by a player or a team MINMinutes played by a player or a team TOTTotal fouls committed by a player or a team DEFDefensive fouls committed by a player or a team OFFOffensive fouls committed by a player or a team TECHFTechnical fouls committed by a player or a team USMFUnsportsmanlike fouls committed by a player or a team DSQFDisqualifying fouls committed by a player or a team TOTTotal fouls drawn by a player or a team DEFDefensive fouls drawn by a player or a team OFFOffensive fouls drawn by a player or a team FT|TT %Free throws over total shots by a player or a team OF|TO %Offensive fouls over total turnovers by a player or a team
PAUL LACOMBE 14 253:01 35 34 0 1 0 0 29 25 4 34.0 0.0
KIM TILLIE 14 227:22 22 19 2 1 0 0 15 14 1 20.0 20.0
IVAN BUVA 3 24:19 4 2 2 0 0 0 2 2 0 25.0 28.6
YAKUBA OUATTARA 16 365:46 20 20 0 0 0 0 16 16 0 18.1 0.0
DEE BOST 16 460:40 45 38 4 3 0 0 52 46 6 24.3 10.3
LANDING SANE 14 181:47 22 20 1 1 0 0 7 5 2 8.9 16.7
MELWIN PANTZAR 1 7:55 2 2 0 0 0 0 0 0 0
NORRIS COLE 10 261:40 35 31 3 0 1 0 29 26 3 21.8 10.3
DYLAN ENNIS 6 166:12 13 10 3 0 0 0 11 11 0 17.4 37.5
ERIC BUCKNER 16 341:38 49 35 12 1 1 0 55 49 6 38.9 41.4
WILFRIED YEGUETE 15 231:58 45 37 6 1 1 0 30 24 6 32.5 40.0
JALEEL O'BRIEN 12 299:17 29 27 2 0 0 0 51 48 3 32.9 14.3
ANTHONY CLEMMONS 16 376:47 53 50 3 0 0 0 45 42 3 25.6 13.6
KEVIN KELIKI 1 0:36 0 0 0 0 0 0 0 0 0
BENEDEK KOVACS 1 1:07 0 0 0 0 0 0 0 0 0
AS Monaco 16 3200:00 374 325 38 8 3 0 342 308 34 26.4 18.9
OPPONENTS 16 3200:00 360 310 35 9 6 0 363 325 38 28.3 13.9
Assists grantedAssists received
# PLAYER Games Minutes Total
granted
For
2p-shots
For
3p-shots
For
converted FT
Total points
granted
Total
received
For
2p-shots
For
3p-shots
For
converted FT
Points scored
from AST
% Points from AST
over total points
PAUL LACOMBE 14 253:01 24 14 9 1 57 26 21 1 4 51 53.1
KIM TILLIE 14 227:22 17 13 3 1 37 14 5 7 2 33 75.0
IVAN BUVA 3 24:19 0 0 0 0 0 4 3 0 1 8 100.0
YAKUBA OUATTARA 16 365:46 12 6 5 1 29 43 17 24 2 108 75.0
DEE BOST 16 460:40 69 39 21 8 152 17 4 13 0 47 26.3
LANDING SANE 14 181:47 7 4 3 0 17 9 3 5 1 23 63.9
MELWIN PANTZAR 1 7:55 0 0 0 0 0 0 0 0 0 0
NORRIS COLE 10 261:40 42 27 11 4 91 12 3 8 1 32 26.0
DYLAN ENNIS 6 166:12 12 8 2 2 25 14 7 6 1 33 50.0
ERIC BUCKNER 16 341:38 7 4 1 2 14 51 42 0 9 97 58.4
WILFRIED YEGUETE 15 231:58 8 1 4 3 18 23 19 0 4 43 60.6
JALEEL O'BRIEN 12 299:17 20 12 8 0 48 23 20 0 3 44 28.6
ANTHONY CLEMMONS 16 376:47 39 21 11 6 83 19 5 14 0 52 30.6
KEVIN KELIKI 1 0:36 0 0 0 0 0 0 0 0 0 0
BENEDEK KOVACS 1 1:07 0 0 0 0 0 0 0 0 0 0
AS Monaco 16 3200:00 257 149 78 28 571 255 149 78 28 571 45.4
OPPONENTS 16 3200:00 251 122 97 29 575 251 122 97 29 575 48.9
# PLAYER GAMESNumber of games played by a player or a team MINMinutes played by a player or a team ORATOffensive Rating DRATDefensive Rating DIFFDifference Off - Def Rating TO|POSTurnover / Possessions (%) ASS|TOAssists / Turnovers DEFDefensive plays: Steals+Blocks+Off fouls drawn OPP3POpponent's 3p% when on the floor OPP2POpponent's 2p% when on the floor ASS|POSAssists / Possessions (%) USG%Player usage (%)
PAUL LACOMBE 14 253:01 90.6 89.7 6.3 17.0 1.4 19.0 32.7 49.3 24 18.5
KIM TILLIE 14 227:22 90.3 81.9 -12.1 15.9 1.7 11.0 29.7 47.1 27 13.6
IVAN BUVA 3 24:19 70.8 86.0 -28.9 50.0 0.0 1.0 40.0 46.2 0 29.1
YAKUBA OUATTARA 16 365:46 93.4 90.7 21.8 3.9 2.4 14.0 35.4 51.6 9 16.2
DEE BOST 16 460:40 89.4 89.6 -11.4 17.0 1.8 32.0 34.5 51.8 30 23.1
LANDING SANE 14 181:47 89.1 90.3 -16.8 12.2 1.2 10.0 36.6 45.7 14 12.1
MELWIN PANTZAR 1 7:55 69.2 120.0 -120.0 0.0 33.3 66.7 0.0
NORRIS COLE 10 261:40 92.3 90.8 -12.5 18.5 1.4 12.0 32.9 49.8 27 28.2
DYLAN ENNIS 6 166:12 86.6 92.3 2.0 11.4 1.5 8.0 38.6 51.9 17 19.7
ERIC BUCKNER 16 341:38 92.2 90.8 22.1 19.7 0.2 20.0 35.2 50.3 5 20.1
WILFRIED YEGUETE 15 231:58 93.2 82.9 2.6 18.1 0.5 24.0 30.3 49.1 10 16.1
JALEEL O'BRIEN 12 299:17 98.7 93.9 8.1 9.3 1.4 15.0 37.2 52.2 13 24.4
ANTHONY CLEMMONS 16 376:47 93.6 86.6 15.8 13.3 1.8 31.0 32.1 48.1 23 20.4
KEVIN KELIKI 1 0:36 0.0 250.0 -250.0 0.0 100.0 0.0
BENEDEK KOVACS 1 1:07 50.0 166.7 -166.7 0.0 50.0 0.0
AS Monaco 16 3200:00 91.8 89.3 2.5 14.8 1.3 197.0 34.2 50.0 19 100
OPPONENTS 16 3200:00 89.3 91.8 -2.5 19.1 1.0 835.0 0.0 0.0 19 100
Basic stats:
G: Games played.
W: Number of games won.
L: Number of games lost.
%W: % of games won over total games played.
MIN: Minutes played.
POS: Possessions spent.
PTS: Points scored.
PIR: Performance index rate.
SCO +|- : Plus / Minus stat reflects the score while a player is on the floor.
TSR: True Shooting Ratio (%). Points scored over points tried.
TS%: True Shooting (%). Points scored over adjusted points tried. Formula is PTS / 2*(FGA+.44*FTA).
eFG%: Effective field goals (%). Formula is (FGM + .5*3PM) / FGA.
TRR: True Rebounding Ratio (%). Rebounds grabbed while on the floor over rebounding options.
AST: Assists.
ST|TO: Difference between number of steals and number of turnovers made.
BLCK: Difference between number of blocks and number of rejected shots.
FOUL: Difference between number of fouls committed and number of fouls drawn.
SHARES: In game boxscores, is the importance of a player on a game. Formula is (PTS + FGM + FTM - FGA - FTA + DREB + (.5 * OREB) + AST + STL + (.5 * BLK) - PF - TO) / (GmPTS + GmFGM + GmFTM - GmFGA - GmFTA + GmDREB + (.5 * GmOREB) + GmAST + GmSTL + (.5 * GmBLK) - GmPF - GmTO), where Gm figures correspond to total Game (sum of both teams) figures.

Performance stats:
Positive:
1P: PIR points due to 1p shots made.
2P: PIR points due to 2p shots made.
3P: PIR points due to 3p shots made.
REB: PIR points due to rebounds grabbed.
DREB: PIR points due to defensive rebounds grabbed.
OREB: PIR points due to offensive rebounds grabbed.
AST: PIR points due to assists.
STL: PIR points due to steals.
BLCK: PIR points due to blocks made.
DRW: PIR points due to fouls drawn.
TOT+: Total positive PIR points.
Negative:
1P: Negative PIR points due to 1p shots missed.
2P: Negative PIR points due to 2p shots missed.
3P: Negative PIR points due to 3p shots missed.
TO: Negative PIR points due to turnovers.
REJ: Negative PIR points due to shots rejected.
FOUL: Negative PIR points due to fouls committed.
TOT-: Total negative PIR points.


Shooting stats:
PFG: Points per field goal tried.
2|3 EQ: Equilibrium at shooting. The more close to 0, the more balanced shooting between 2p and 3p shots. Positive (negative) value: they should try more 2p (3p) shots and less 3p (2p) shots.


Rebounding stats:
1P: Rebs from 1p shots grabbed.
1P%: Rebs from 1p shots grabbed over total rebounding options while on the floor.
2P: Rebs from 2p shots grabbed.
2P%: Rebs from 2p shots grabbed over total rebounding options while on the floor.
3P: Rebs from 3p shots grabbed.
3P%: Rebs from 3p shots grabbed over total rebounding options while on the floor.
TRR: True Rebounding Ratio (%). Rebounds grabbed while on the floor over rebounding options.


Refereeing stats:
FT|TT%: Free throws tried over total throws tried.
OF|TO%: Percentage of turnovers that are due to offensive fouls.


Advanced stats:
ORAT: Offensive rating. Points scored every 100 possessions spent.
DRAT: Defensive rating. Points scored every 100 possessions spent by the opponent while on the floor.
DIFF: ORAT-DRAT.
TO|POS: Percentage of possessions finished with a turnover.
ASS|TO: Ratio between assists and turnovers.
DEF: Defensive plays. Blocks + Offensive fouls drawn + Steals.
OPP3P: 3p% (made over tried) of opponents while on the floor.
OPP2P: 2p% (made over tried) of opponents while on the floor.
USG%: Usage percentage is the percentage of team plays used by a player while he was on the floor. This is NOT an estimation, it's the real thing.
ASS%: Assistance percentage is an estimation of the share of team mates points that are due to the assists granted by a given player.
ABOUT CONTACT