OGNJEN KUZMIC :: Player impact :: OverBasket
OGNJEN KUZMIC ::: PLAYER IMPACT 2017-18
Playing for Real Madrid
GNumber of games played WNumber of games won LNumber of games lost %WPercentage of winning games MINMinutes played by a player or a team POSPossessions spent by a player or a team PTSPoints scored by a player or a team PIRPerformance Index Rating. PIR=(Points + Rebounds + Assists + Steals + Blocks + Fouls Drawn) - (Missed Field Goals + Missed Free Throws + Turnovers + Shots Rejected + Fouls Committed) SCO+/-Points scored by a team minus points scored by their opponents while the player is on court. In the case of a team, it is the score difference between their points and opponents points TSRTrue Shooting Ratio=Points/(1p shoots tried + 2*(2p shoots tried) + 3*(3p shoots tried))*100 TRRTrue Rebounding Ratio. For a team, the formula is (Rebounds captured by that team)/(Rebounds captured by any team)*100. For a player, the formula is (Rebounds captured by that player)/(Rebounds captured by any player while the reference player is on court)*100. As there are 10 players on court, an average player would have a TRR of 10% ASTAssists granted by a player or a team ST|TOSteals - Turnovers by a player or a team. A negative value indicates there are more turnovers than steals BLCKBlocks made - Shots rejected by a player or a team. A negative value indicates there are more shots rejected than blocks made FOULFouls committed - Fouls drawn by a player or a team. A negative value indicates there are more fouls drawn than fouls committed
Stats for KUZMIC for
RMB
2 2 0 100.0 9:27 4 2 1 9 33.3 20.0 0 -1 -1 1
RMB w/
KUZMIC
2 2 0 100.0 9:27 20 23 20 9 53.5 55.0 3 -1 -2 -1
RMB w/o
KUZMIC
31 20 11 64.5 1235:33 2541 2643 3167 174 50.5 51.3 600 -150 33 -81
OPPONENT w/
KUZMIC
2 0 2 0.0 9:27 19 14 9 -9 33.3 45.0 2 0 2 1
OPPONENT w/o
KUZMIC
31 11 20 35.5 1235:33 2566 2469 1895 -174 47.4 48.7 505 -167 -34 81
Playing for Real Madrid
POSITIVE PIRNEGATIVE PIR
MINMinutes played by a player or a team PIRPerformance Index Rating. PIR=(Points + Rebounds + Assists + Steals + Blocks + Fouls Drawn) - (Missed Field Goals + Missed Free Throws + Turnovers + Shots Rejected + Fouls Committed) 1P1p shots made by a player or a team 2P2*(2p shots made by a player or a team) 3P3*(3p shots made by a player or a team) REBRebounds captured by a player or a team DREBDefensive rebounds captured by a player or a team OREBOffensive rebounds captured by a player or a team ASTAssists granted by a player or a team STLSteals by a player or a team BLCKBlocks made by a player or a team DRAWNFouls drawn by a player or a team TOT+Total positive PIR. The formula is (Points + Rebounds + Assists + Steals + Blocks + Fouls Drawn) 1P1p shots failed by a player or a team 2P2p shots failed by a player or a team 3P3p shots failed by a player or a team TOTurnovers by a player or a team REJShots by a player or a team that are rejected FOULFouls committed by a player or a team TOT-Total negative PIR. The formula is (Missed Field Goals + Missed Free Throws + Turnovers + Shots Rejected + Fouls Committed)
Stats for KUZMIC for
RMB
9:27 1 0 2 0 4 3 1 0 0 0 2 8 0 2 0 1 1 3 7
RMB w/
KUZMIC
9:27 20 1 10 12 11 8 3 3 1 0 6 44 1 5 3 2 2 5 18
RMB w/o
KUZMIC
1235:33 3167 497 1264 882 1083 775 308 600 206 101 697 5330 138 491 491 356 68 616 2169
OPPONENT w/
KUZMIC
9:27 9 0 8 6 9 5 4 2 2 2 5 34 1 6 5 2 0 6 20
OPPONENT w/o
KUZMIC
1235:33 1895 444 1188 837 1030 705 325 505 202 67 616 4889 128 609 466 369 101 697 2378
Playing for Real Madrid
FG BREAKDOWNTSRFIELD GOALSTWO-POINTERSTHREE-POINTERSFREE THROWSPOINTS COME FROM
MINMinutes played by a player or a team FGTFields goals tried by a player or a team 2P%2p shots tried by a player or a team over FG 3P%3p shots tried by a player or a team over FG PTSPoints scored by a player or a team PTSTPoints tried by a player or a team. The formula is (1p shots tried + 2*(2p shots tried) + 3*(3p shots tried)) TSRTrue Shooting Ratio=Points/(1p shoots tried + 2*(2p shoots tried) + 3*(3p shoots tried))*100 TS% FGMField goals made by a player or a team FGTField goals tried by a player or a team FG%(Field goals made / field goals tried)*100 2PM2p shots made by a player or a team 2PT2p shots tried by a player or a team 2P%(2p shots made / 2p shots tried)*100 3PM3p shots made by a player or a team 3PT3p shots tried by a player or a team 3P%(3p shots made / 3p shots tried)*100 1PM1p shots made by a player or a team 1PT1p shots tried by a player or a team 1P%(1p shots made / 1p shots tried)*100 FG%(Points scored through field goals / points)*100 2P%(Points scored through 2p shots / points)*100 3P%(Points scored through 3p shots / points)*100 1P%(Points scored through 1p shots / points)*100 PFGPoints per field goal=(Points scored through field goals / field goals tried) 2|3EQShooting 2p vs 3p equilibrium. A positive value indicates the player or the team should try more two pointers. A negative value indicates the player or the team should try more three pointers. A value close to 0 indicates a correct balance between two and three pointers. It is based on the percentage of 2p and 3p shots made over 2p and 3p tried
Stats for KUZMIC for
RMB
9:27 3 100.0 0.0 2 6 33.3 33.3 1 3 33.3 1 3 33.3 0 0 0 0 100.0 100.0 0.0 0.0 0.67
RMB w/
KUZMIC
9:27 17 58.8 41.2 23 43 53.5 64.3 9 17 52.9 5 10 50.0 4 7 57.1 1 2 50.0 95.7 43.5 52.2 4.3 1.29 -0.7
RMB w/o
KUZMIC
1235:33 1908 58.9 41.1 2643 5236 50.5 60.4 926 1908 48.5 632 1123 56.3 294 785 37.5 497 635 78.3 81.2 47.8 33.4 18.8 1.12 0.0
OPPONENT w/
KUZMIC
9:27 17 58.8 41.2 14 42 33.3 40.1 6 17 35.3 4 10 40.0 2 7 28.6 0 1 0.0 100.0 57.1 42.9 0.0 0.82 -0.1
OPPONENT w/o
KUZMIC
1235:33 1948 61.8 38.2 2469 5213 47.4 56.1 873 1948 44.8 594 1203 49.4 279 745 37.4 444 572 77.6 82.0 48.1 33.9 18.0 1.04 -0.1
Playing for Real Madrid
TOTAL REBOUNDSDEFENSIVE REBOUNDSOFFENSIVE REBOUNDS
MINMinutes played by a player or a team TOTTotal rebounds captured by a player or a team TRR%True Rebounding Ratio. For a team, the formula is (Rebounds captured by that team)/(Rebounds captured by any team)*100. For a player, the formula is (Rebounds captured by that player)/(Rebounds captured by any player while the reference player is on court)*100. As there are 10 players on court, an average player would have a TRR of 10% 2PRebounds captured by a player or a team after a 2p shot failed by any team 2P%TRR for two pointers. For a team, the formula is (Rebounds captured by that team after a 2p shot failed)/(Rebounds captured by any team after a 2p shot failed)*100. For a player, the formula is (Rebounds captured by that player after a 2p shot failed)/(Rebounds captured by any player after a 2p shot failed while the reference player is on court)*100 3PRebounds captured by a player or a team after a 2p shot failed by any team 3P%TRR for three pointers. For a team, the formula is (Rebounds captured by that team after a 3p shot failed)/(Rebounds captured by any team after a 3p shot failed)*100. For a player, the formula is (Rebounds captured by that player after a 3p shot failed)/(Rebounds captured by any player after a 3p shot failed while the reference player is on court)*100 1PRebounds captured by a player or a team after a 2p shot failed by any team 1P%TRR for free throws. For a team, the formula is (Rebounds captured by that team after a 1p shot failed)/(Rebounds captured by any team after a 1p shot failed)*100. For a player, the formula is (Rebounds captured by that player after a 1p shot failed)/(Rebounds captured by any player after a 1p shot failed while the reference player is on court)*100 TOTDefensive rebounds captured by a player or a team TRR%Defensive True Rebounding Ratio. For a team, the formula is (Defensive rebounds captured by that team)/(Rebounds captured by any team after a shot failed by their opponents)*100. For a player, the formula is (Defensive rebounds captured by that player)/(Rebounds captured by any player while the reference player is on court after a shot failed by his opponents)*100 2PDefensive rebounds captured by a player or a team after a 2p shot failed 2P%Defensive True Rebounding Ratio for two pointers. For a team, the formula is (Defensive rebounds captured by that team after a 2p shot failed)/(Rebounds captured by any team after a 2p shot failed by their opponents)*100. For a player, the formula is (Defensive rebounds captured by that player after a 2p shot failed)/(Rebounds captured by any player while the reference player is on court after a 2p shot failed by his opponents)*100 3PDefensive rebounds captured by a player or a team after a 3p shot failed 3P%Defensive True Rebounding Ratio for three pointers. For a team, the formula is (Defensive rebounds captured by that team after a 3p shot failed)/(Rebounds captured by any team after a 3p shot failed by their opponents)*100. For a player, the formula is (Defensive rebounds captured by that player after a 3p shot failed)/(Rebounds captured by any player while the reference player is on court after a 3p shot failed by his opponents)*100 1PDefensive rebounds captured by a player or a team after a 1p shot failed 1P%Defensive True Rebounding Ratio for free throws. For a team, the formula is (Defensive rebounds captured by that team after a 1p shot failed)/(Rebounds captured by any team after a 1p shot failed by their opponents)*100. For a player, the formula is (Defensive rebounds captured by that player after a 1p shot failed)/(Rebounds captured by any player while the reference player is on court after a 1p shot failed by his opponents)*100 TOTOffensive rebounds captured by a player or a team TRR%Offensive True Rebounding Ratio. For a team, the formula is (Offensive rebounds captured by that team)/(Rebounds captured by any team after a shot failed by their opponents)*100. For a player, the formula is (Offensive rebounds captured by that player)/(Rebounds captured by any player while the reference player is on court after a shot failed by his opponents)*100 2POffensive rebounds captured by a player or a team after a 2p shot failed 2P%Offensive True Rebounding Ratio for two pointers. For a team, the formula is (Offensive rebounds captured by that team after a 2p shot failed)/(Rebounds captured by any team after a 2p shot failed by their opponents)*100. For a player, the formula is (Offensive rebounds captured by that player after a 2p shot failed)/(Rebounds captured by any player while the reference player is on court after a 2p shot failed by his opponents)*100 3POffensive rebounds captured by a player or a team after a 3p shot failed 3P%Offensive True Rebounding Ratio for three pointers. For a team, the formula is (Offensive rebounds captured by that team after a 3p shot failed)/(Rebounds captured by any team after a 3p shot failed by their opponents)*100. For a player, the formula is (Offensive rebounds captured by that player after a 3p shot failed)/(Rebounds captured by any player while the reference player is on court after a 3p shot failed by his opponents)*100 1POffensive rebounds captured by a player or a team after a 1p shot failed 1P%Offensive True Rebounding Ratio for free throws. For a team, the formula is (Offensive rebounds captured by that team after a 1p shot failed)/(Rebounds captured by any team after a 1p shot failed by their opponents)*100. For a player, the formula is (Offensive rebounds captured by that player after a 1p shot failed)/(Rebounds captured by any player while the reference player is on court after a 1p shot failed by his opponents)*100
Stats for KUZMIC for
RMB
9:27 4 20.0 3 30.0 1 12.5 0 0.0 3 25.0 2 40.0 1 20.0 0 0.0 1 12.5 1 20.0 0 0.0 0
RMB w/
KUZMIC
9:27 11 55.0 6 60.0 3 37.5 1 100.0 8 66.7 3 60.0 3 60.0 1 100.0 3 37.5 3 60.0 0 0.0 0
RMB w/o
KUZMIC
1235:33 1083 51.3 587 54.8 430 47.5 60 48.0 775 70.5 413 70.1 305 68.5 54 90.0 308 30.4 174 36.1 125 27.2 6 9.2
OPPONENT w/
KUZMIC
9:27 9 45.0 4 40.0 5 62.5 0 0.0 5 62.5 2 40.0 3 100.0 0 4 33.3 2 40.0 2 40.0 0 0.0
OPPONENT w/o
KUZMIC
1235:33 1030 48.7 484 45.2 475 52.5 65 52.0 705 69.6 308 63.9 335 72.8 59 90.8 325 32.1 176 29.9 140 31.5 6 10.0
Playing for Real Madrid
MINMinutes played by a player or a team ORATOffensive Rating DRATDefensive Rating DIFFDifference Off - Def Rating TO|POSTurnover / Possessions (%) ASS|TOAssists / Turnovers DEFDefensive plays: Steals+Blocks+Off fouls drawn OPP3POpponent's 3p% when on the floor OPP2POpponent's 2p% when on the floor ASS|POSAssists / Possessions (%)
Stats for KUZMIC for
RMB
9:27 50.0 73.7 -23.7 25.0 0.0 0.0 28.6 40.0 0
RMB w/
KUZMIC
9:27 115.0 73.7 41.3 10.0 1.5 1.0 28.6 40.0 15
RMB w/o
KUZMIC
1235:33 104.0 96.2 7.8 14.0 1.7 368.0 37.4 49.4 24
OPPONENT w/
KUZMIC
9:27 73.7 115.0 -41.3 10.5 1.0 4.0 57.1 50.0 11
OPPONENT w/o
KUZMIC
1235:33 96.2 104.0 -7.8 14.4 1.4 321.0 37.5 56.3 20
Basic stats:
G: Games played.
W: Number of games won.
L: Number of games lost.
%W: % of games won over total games played.
MIN: Minutes played.
POS: Possessions spent.
PTS: Points scored.
PIR: Performance index rate.
SCO +|- : Plus / Minus stat reflects the score while a player is on the floor.
TSR: True Shooting Ratio (%). Points scored over points tried.
TS%: True Shooting (%). Points scored over adjusted points tried. Formula is PTS / 2*(FGA+.44*FTA).
eFG%: Effective field goals (%). Formula is (FGM + .5*3PM) / FGA.
TRR: True Rebounding Ratio (%). Rebounds grabbed while on the floor over rebounding options.
AST: Assists.
ST|TO: Difference between number of steals and number of turnovers made.
BLCK: Difference between number of blocks and number of rejected shots.
FOUL: Difference between number of fouls committed and number of fouls drawn.
SHARES: In game boxscores, is the importance of a player on a game. Formula is (PTS + FGM + FTM - FGA - FTA + DREB + (.5 * OREB) + AST + STL + (.5 * BLK) - PF - TO) / (GmPTS + GmFGM + GmFTM - GmFGA - GmFTA + GmDREB + (.5 * GmOREB) + GmAST + GmSTL + (.5 * GmBLK) - GmPF - GmTO), where Gm figures correspond to total Game (sum of both teams) figures.

Performance stats:
Positive:
1P: PIR points due to 1p shots made.
2P: PIR points due to 2p shots made.
3P: PIR points due to 3p shots made.
REB: PIR points due to rebounds grabbed.
DREB: PIR points due to defensive rebounds grabbed.
OREB: PIR points due to offensive rebounds grabbed.
AST: PIR points due to assists.
STL: PIR points due to steals.
BLCK: PIR points due to blocks made.
DRW: PIR points due to fouls drawn.
TOT+: Total positive PIR points.
Negative:
1P: Negative PIR points due to 1p shots missed.
2P: Negative PIR points due to 2p shots missed.
3P: Negative PIR points due to 3p shots missed.
TO: Negative PIR points due to turnovers.
REJ: Negative PIR points due to shots rejected.
FOUL: Negative PIR points due to fouls committed.
TOT-: Total negative PIR points.


Shooting stats:
PFG: Points per field goal tried.
2|3 EQ: Equilibrium at shooting. The more close to 0, the more balanced shooting between 2p and 3p shots. Positive (negative) value: they should try more 2p (3p) shots and less 3p (2p) shots.


Rebounding stats:
1P: Rebs from 1p shots grabbed.
1P%: Rebs from 1p shots grabbed over total rebounding options while on the floor.
2P: Rebs from 2p shots grabbed.
2P%: Rebs from 2p shots grabbed over total rebounding options while on the floor.
3P: Rebs from 3p shots grabbed.
3P%: Rebs from 3p shots grabbed over total rebounding options while on the floor.
TRR: True Rebounding Ratio (%). Rebounds grabbed while on the floor over rebounding options.


Refereeing stats:
FT|TT%: Free throws tried over total throws tried.
OF|TO%: Percentage of turnovers that are due to offensive fouls.


Advanced stats:
ORAT: Offensive rating. Points scored every 100 possessions spent.
DRAT: Defensive rating. Points scored every 100 possessions spent by the opponent while on the floor.
DIFF: ORAT-DRAT.
TO|POS: Percentage of possessions finished with a turnover.
ASS|TO: Ratio between assists and turnovers.
DEF: Defensive plays. Blocks + Offensive fouls drawn + Steals.
OPP3P: 3p% (made over tried) of opponents while on the floor.
OPP2P: 2p% (made over tried) of opponents while on the floor.
USG%: Usage percentage is the percentage of team plays used by a player while he was on the floor. This is NOT an estimation, it's the real thing.
ASS%: Assistance percentage is an estimation of the share of team mates points that are due to the assists granted by a given player.